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Archive for the 'Elearning Design Class' Category

    Part II: Visual Design Evaluation
Due: Exercise will be conducted in class Wed 28 May
Weighting: 10%
Task:
Evaluation of visual design components from 3 existing e-Learning courses. Explanation of how the screen designs effectively addresses the principles of visual design.
Read Mayer & Moreno
•    Describe the screen layout
•    Visual Hierarchy (evaluate the use of contrast to draw attention [...]

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Theories of Learning
Behaviorism

observable behavior
conditioning
cause and effect (in response to a stimulus)
learning is a modification of behavior by application of stimuli, shaping of responses and the provision of reinforcement.
practice and feedback
classic conditioning can also be demonstrated by our ability to generalize our responses to stimuli.
operant conditioning- ppl learn to behave in ways that help them [...]

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What is learning?
the process of acquiring knowledge or skills, understanding, making meaning, building on existing knowledge, retaining and applying
How does learning occur?
through changing information to knowledge, practice and feedback,  doing activities, creating meaning and connecting mental schema , teaching and experiencing, self exploration
What factors influence learning?
learning style, context of learning,  motivation, learning environment, content, definition [...]

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Collaboration with the engineering class.
Interesting.  Didn’t know what to do at first but I think I got it:
Based on the context of the learner and a particular learning theory design an e-learning course. Which technology will be used for the course.
Engineering students will focus on the technical aspect of these technologies that will effect the [...]

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Advantages:

incidental learning
meeting people

Why people come back:

the way the environmant is built
human computer interaction

Issues:

people cannot see if the others are “active”
easy to get lost
need to get used to the functions
technical limitations (internet speed)
use other mediums when internet speed slows down
synchronous issue (time differences)
Need asynchronous parts, e.g. video recordings for people to see if they’ve missed out

How [...]

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Social networking – e.g. facebook, myspace, youtube, etc.
Implication for learning:

Use as a mechanism to tie together “learning management”
Informal learning
Regular interactions leads to incidental or informal learning. Increase networking skills, socialisation skill, technology skills, digital literacy skill,
Platform for self expression, creativity

Examples of educational games: virtual hotel.
Horray! i’ve found all the examples i need for assignment 1! [...]

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